A floating polygon soup representation for 3D video

This thesis presents a new representation called floating polygon soup for applications like 3DTV and FTV (Free Viewpoint Television). The polygon soup is designed for compactness, compression efficiency, and view synthesis quality. The polygons are stored in 2D, with depth values at each corner. They are not necessarily connected to each other and can be deformed (or floated) w.r.t viewpoints and time. Starting from multi-view video plus depth (MVD), the construction holds in two steps: quadtree decomposition and multi-view redundancy reduction. It results in a compact set of polygons replacing the depth maps while preserving depth discontinuities and geometric details. Next, compression efficiency and view-synthesis quality are evaluated. Classical meth- ods such as inpainting and post-processing are implemented and adapted to the poly- gon soup. A new compression method is proposed. It exploits the quadtree structure and uses spatial prediction. ...

Colleu, Thomas — INRIA Rennes Bretagne Atlantique / Orange Labs / IETR


Novel Methods in H.264/AVC (Inter Prediction, Data Hiding, Bit Rate Transcoding)

H.264 Advanced Video Coding has become the dominant video coding standard in the market, within a few years after the first version of the standard was completed by the ISO/IEC MPEG and the ITU-T VCEG groups in May 2003. That happened mainly due to the great coding efficiency of H.264. Compared to MPEG-2, the previous dominant standard, the H.264 compression ratio is about twice as higher for the same video quality. That makes H.264 ideal for a numerous of applications, such as video broadcasting, video streaming and video conferencing. However, the H.264 efficiency is achieved at the expense of the codec¢s complexity. H.264 complexity is about four times that of MPEG-2. As a consequence, many video coding issues, which have been addressed in previous standards, need to be re-considered. For example the H.264 encoding of a video in real time ...

Kapotas, Spyridon — Hellenic Open University


Toward sparse and geometry adapted video approximations

Video signals are sequences of natural images, where images are often modeled as piecewise-smooth signals. Hence, video can be seen as a 3D piecewise-smooth signal made of piecewise-smooth regions that move through time. Based on the piecewise-smooth model and on related theoretical work on rate-distortion performance of wavelet and oracle based coding schemes, one can better analyze the appropriate coding strategies that adaptive video codecs need to implement in order to be efficient. Efficient video representations for coding purposes require the use of adaptive signal decompositions able to capture appropriately the structure and redundancy appearing in video signals. Adaptivity needs to be such that it allows for proper modeling of signals in order to represent these with the lowest possible coding cost. Video is a very structured signal with high geometric content. This includes temporal geometry (normally represented by motion ...

Divorra Escoda, Oscar — EPFL / Signal Processing Institute


Planar 3D Scene Representations for Depth Compression

The recent invasion of stereoscopic 3D television technologies is expected to be followed by autostereoscopic and holographic technologies. Glasses-free multiple stereoscopic pair displaying capabilities of these technologies will advance the 3D experience. The prospective 3D format to create the multiple views for such displays is Multiview Video plus Depth (MVD) format based on the Depth Image Based Rendering (DIBR) techniques. The depth modality of the MVD format is an active research area whose main objective is to develop DIBR friendly efficient compression methods. As a part this research, the thesis proposes novel 3D planar-based depth representations. The planar approximation of the stereo depth images is formulated as an energy-based co-segmentation problem by a Markov Random Field model. The energy terms of this problem are designed to mimic the rate-distortion tradeoff for a depth compression application. A heuristic algorithm is developed ...

Özkalaycı, Burak Oğuz — Middle East Technical University


WATERMARKING FOR 3D REPRESENTATIONS

In this thesis, a number of novel watermarking techniques for different 3D representations are presented. A novel watermarking method is proposed for the mono-view video, which might be interpreted as the basic implicit representation of 3D scenes. The proposed method solves the common flickering problem in the existing video watermarking schemes by means of adjusting the watermark strength with respect to temporal contrast thresholds of human visual system (HVS), which define the maximum invisible distortions in the temporal direction. The experimental results indicate that the proposed method gives better results in both objective and subjective measures, compared to some recognized methods in the literature. The watermarking techniques for the geometry and image based representations of 3D scenes, denoted as 3D watermarking, are examined and classified into three groups, as 3D-3D, 3D-2D and 2D-2D watermarking, in which the pair of symbols ...

Koz, Alper — Middle East Technical University, Department of Electrical and Electronics Engineering


Real Time Stereo to Multi-view Video Conversion

A novel and efficient methodology is presented for the conversion of stereo to multi-view video in order to address the 3D content requirements for the next generation 3D-TVs and auto-stereoscopic multi-view displays. There are two main algorithmic blocks in such a conversion system; stereo matching and virtual view rendering that enable extraction of 3D information from stereo video and synthesis of inexistent virtual views, respectively. In the intermediate steps of these functional blocks, a novel edge-preserving filter is proposed that recursively constructs connected support regions for each pixel among color-wise similar neighboring pixels. The proposed recursive update structure eliminates pre-defined window dependency of the conventional approaches, providing complete content adaptibility with quite low computational complexity. Based on extensive tests, it is observed that the proposed filtering technique yields better or competetive results against some leading techniques in the literature. The ...

Cigla, Cevahir — Middle East Technical University


Synthetic test patterns and compression artefact distortion metrics for image codecs

This thesis presents a framework of test methodology to assess spatial domain compression artefacts produced by image and intra-frame coded video codecs. Few researchers have studied this broad range of artefacts. A taxonomy of image and video compression artefacts is proposed. This is based on the point of origin of the artefact in the image communication model. This thesis presents objective evaluation of distortions known as artefacts due to image and intra-frame coded video compression made using synthetic test patterns. The American National Standard Institute document ANSI T1 801 qualitatively defines blockiness, blur and ringing artefacts. These definitions have been augmented with quantitative definitions in conjunction with test patterns proposed. A test and measurement environment is proposed in which the codec under test is exercised using a portfolio of test patterns. The test patterns are designed to highlight the artefact ...

Punchihewa, Amal — Massey University, New Zealand


Nonlinear rate control techniques for constant bit rate MPEG video coders

Digital visual communication has been increasingly adopted as an efficient new medium in a variety of different fields; multi-media computers, digital televisions, telecommunications, etc. Exchange of visual information between remote sites requires that digital video is encoded by compressing the amount of data and transmitting it through specified network connections. The compression and transmission of digital video is an amalgamation of statistical data coding processes, which aims at efficient exchange of visual information without technical barriers due to different standards, services, media, etc. It is associated with a series of different disciplines of digital signal processing, each of which can be applied independently. It includes a few different technical principles; distortion, rate theory, prediction techniques and control theory. The MPEG (Moving Picture Experts Group) video compression standard is based on this paradigm, thus, it contains a variety of different coding ...

Saw, Yoo-Sok — University Of Edinburgh


Adaptive Nonlocal Signal Restoration and Enhancement Techniques for High-Dimensional Data

The large number of practical applications involving digital images has motivated a significant interest towards restoration solutions that improve the visual quality of the data under the presence of various acquisition and compression artifacts. Digital images are the results of an acquisition process based on the measurement of a physical quantity of interest incident upon an imaging sensor over a specified period of time. The quantity of interest depends on the targeted imaging application. Common imaging sensors measure the number of photons impinging over a dense grid of photodetectors in order to produce an image similar to what is perceived by the human visual system. Different applications focus on the part of the electromagnetic spectrum not visible by the human visual system, and thus require different sensing technologies to form the image. In all cases, even with the advance of ...

Maggioni, Matteo — Tampere University of Technology


PRIORITIZED 3D SCENE RECONSTRUCTION AND RATE-DISTORTION

In this dissertation, a novel scheme performing 3D reconstruction of a scene from a 2D video sequence is presented. To this aim, first, the trajectories of the salient features in the scene are determined as a sequence of displacements via Kanade-Lukas-Tomasi tracker and Kalman filter. Then, a tentative camera trajectory with respect to a metric reference reconstruction is estimated. All frame pairs are ordered with respect to their amenability to 3D reconstruction by a metric that utilizes the baseline distances and the number of tracked correspondences between the frames. The ordered frame pairs are processed via a sequential structure-from- motion algorithm to estimate the sparse structure and camera matrices. The metric and the associated reconstruction algorithm are shown to outperform their counterparts in the literature via experiments. Finally, a mesh-based, rate- distortion efficient representation is constructed through a novel procedure ...

Imre, Evren — Middle East Technical University, Department of Electrical and Electronics Engineering


Video Quality Estimation for Mobile Video Streaming

For the provisioning of video streaming services it is essential to provide a required level of customer satisfaction, given by the perceived video stream quality. It is therefore important to choose the compression parameters as well as the network settings so that they maximize the end-user quality. Due to video compression improvements of the newest video coding standard H.264/AVC, video streaming for low bit and frame rates is possible while preserving its perceptual quality. This is especially suitable for video applications in 3G wireless networks. Mobile video streaming is characterized by low resolutions and low bitrates. The commonly used resolutions are Quarter Common Intermediate Format (QCIF,176x144 pixels) for cell phones, Common Intermediate Format (CIF, 352x288 pixels) and Standard Interchange Format (SIF or QVGA, 320x240 pixels) for data-cards and palmtops (PDA). The mandatory codec for Universal Mobile Telecommunications System (UMTS) streaming ...

Ries, Michal — Vienna University of Technology


Traditional and Scalable Coding Techniques for Video Compression

In recent years, the usage of digital video has steadily been increasing. Since the amount of data for uncompressed digital video representation is very high, lossy source coding techniques are usually employed in digital video systems to compress that information and make it more suitable for storage and transmission. The source coding algorithms for video compression can be grouped into two big classes: the traditional and the scalable techniques. The goal of the traditional video coders is to maximize the compression efficiency corresponding to a given amount of compressed data. The goal of scalable video coding is instead to give a scalable representation of the source, such that subsets of it are able to describe in an optimal way the same video source but with reduced resolution in the temporal, spatial and/or quality domain. This thesis is focused on the ...

Cappellari, Lorenzo — University of Padova


MPEGII Video Coding For Noisy Channels

This thesis considers the performance of MPEG-II compressed video when transmitted over noisy channels, a subject of relevance to digital terrestrial television, video communication and mobile digital video. Results of bit sensitivity and resynchronisation sensitivity measurements are presented and techniques proposed for substantially improving the resilience of MPEG-II to transmission errors without the addition of any extra redundancy into the bitstream. It is errors in variable length encoded data which are found to cause the greatest artifacts as errors in these data can cause loss of bitstream synchronisation. The concept of a ‘black box transcoder’ is developed where MPEG-II is losslessly transcoded into a different structure for transmission. Bitstream resynchronisation is achieved using a technique known as error-resilient entropy coding (EREC). The error-resilience of differentially coded information is then improved by replacing the standard 1D-DPCM with a more resilient hierarchical ...

Swan, Robert — University of Cambridge


Exploring and Enhancing the Spectral and Energy-Efficiency of Non-Orthogonal Multiple Access in Next Generation IoT Networks

The proliferation of technologies like Internet of Things (IoT) and Industrial IoT (IIoT) has led to rapid growth in the number of connected devices and the volume of data associated with IoT applications. It is expected that more than 125 billion IoT devices will be connected to the Internet by 2030. With the plethora of wireless IoT devices, we are moving towards the connected world which is the guiding principle for the IoT. The next generation of IoT network should be capable of interconnecting heterogeneous IoT sensor or devices for effective Device-to-Device (D2D), Machine-to-Machine (M2M) communications as well as facilitating various IoT services and applications. Therefore, the next generation of IoT networks is expected to meet the capacity demand of such a network of billions of IoT devices. The current underlying wireless network is based on Orthogonal Multiple Access (OMA) ...

Rauniyar, Ashish — University of Oslo, Norway


Scalable Single and Multiple Description Scalar Quantization

Scalable representation of a source (e.g., image/video/3D mesh) enables decoding of the encoded bit-stream on a variety of end-user terminals with varying display, storage and processing capabilities. Furthermore, it allows for source communication via channels with different transmission bandwidths, as the source rate can be easily adapted to match the available channel bandwidth. From a different perspective, error-resilience against channel losses is also very important when transmitting scalable source streams over lossy transmission channels. Driven by the aforementioned requirements of scalable representation and error-resilience, this dissertation focuses on the analysis and design of scalable single and multiple description scalar quantizers. In the first part of this dissertation, we consider the design of scalable wavelet-based semi-regular 3D mesh compression systems. In this context, our design methodology thoroughly analyzes different modules of the mesh coding system in order to single-out appropriate design ...

Satti, Shahid Mahmood — Vrije Universiteit Brussel

The current layout is optimized for mobile phones. Page previews, thumbnails, and full abstracts will remain hidden until the browser window grows in width.

The current layout is optimized for tablet devices. Page previews and some thumbnails will remain hidden until the browser window grows in width.