SPACE-TIME PARAMETRIC APPROACH TO EXTENDED AUDIO REALITY (SP-EAR) (2021)
This thesis deals with the efficient and flexible acquisition and processing of spatial sound using multiple microphones. In spatial sound acquisition and processing, we use multiple microphones to capture the sound of multiple sources being simultaneously active at a rever- berant recording side and process the sound depending on the application at the application side. Typical applications include source extraction, immersive spatial sound reproduction, or speech enhancement. A flexible sound acquisition and processing means that we can capture the sound with almost arbitrary microphone configurations without constraining the application at the ap- plication side. This means that we can realize and adjust the different applications indepen- dently of the microphone configuration used at the recording side. For example in spatial sound reproduction, where we aim at reproducing the sound such that the listener perceives the same impression as if he ...
Thiergart, Oliver — Friedrich-Alexander-Universitat Erlangen-Nurnberg
Mixed structural models for 3D audio in virtual environments
In the world of Information and communications technology (ICT), strategies for innovation and development are increasingly focusing on applications that require spatial representation and real-time interaction with and within 3D-media environments. One of the major challenges that such applications have to address is user-centricity, reflecting e.g. on developing complexity-hiding services so that people can personalize their own delivery of services. In these terms, multimodal interfaces represent a key factor for enabling an inclusive use of new technologies by everyone. In order to achieve this, multimodal realistic models that describe our environment are needed, and in particular models that accurately describe the acoustics of the environment and communication through the auditory modality are required. Examples of currently active research directions and application areas include 3DTV and future internet, 3D visual-sound scene coding, transmission and reconstruction and teleconferencing systems, to name but ...
Geronazzo, Michele — University of Padova
In this thesis a method to implement the radiation characteristics of musical instruments in wave field synthesis systems is developed. It is applied and tested in two loudspeaker systems. Because the loudspeaker systems have a comparably low number of loudspeakers the wave field is synthesized at discrete listening positions by solving a linear equation system. Thus, for every constellation of listening and source position all loudspeakers can be used for the synthesis. The calculations are done in spectral domain, denying sound propagation velocity at first. This approach causes artefacts in the loudspeaker signals and synthesis errors in the listening area which are compensated by means of psychoacoustic methods. With these methods the aliasing frequency is determined by the extent of the listening area whereas in other wave field synthesis systems it is determined by the distance of adjacent loudspeakers. Musical ...
Ziemer, Tim — University of Hamburg
Sound Source Separation in Monaural Music Signals
Sound source separation refers to the task of estimating the signals produced by individual sound sources from a complex acoustic mixture. It has several applications, since monophonic signals can be processed more efficiently and flexibly than polyphonic mixtures. This thesis deals with the separation of monaural, or, one-channel music recordings. We concentrate on separation methods, where the sources to be separated are not known beforehand. Instead, the separation is enabled by utilizing the common properties of real-world sound sources, which are their continuity, sparseness, and repetition in time and frequency, and their harmonic spectral structures. One of the separation approaches taken here use unsupervised learning and the other uses model-based inference based on sinusoidal modeling. Most of the existing unsupervised separation algorithms are based on a linear instantaneous signal model, where each frame of the input mixture signal is modeled ...
Virtanen, Tuomas — Tampere University of Technology
Reverberation consists of a complex acoustic phenomenon that occurs inside rooms. Many audio signal processing methods, addressing source localization, signal enhancement and other tasks, often assume absence of reverberation. Consequently, reverberant environments are considered challenging as state-ofthe-art methods can perform poorly. The acoustics of a room can be described using a variety of mathematical models, among which, physical models are the most complete and accurate. The use of physical models in audio signal processing methods is often non-trivial since it can lead to ill-posed inverse problems. These inverse problems require proper regularization to achieve meaningful results and involve the solution of computationally intensive large-scale optimization problems. Recently, however, sparse regularization has been applied successfully to inverse problems arising in different scientific areas. The increased computational power of modern computers and the development of new efficient optimization algorithms makes it possible ...
Antonello, Niccolò — KU Leuven
Cognitive Models for Acoustic and Audiovisual Sound Source Localization
Sound source localization algorithms have a long research history in the field of digital signal processing. Many common applications like intelligent personal assistants, teleconferencing systems and methods for technical diagnosis in acoustics require an accurate localization of sound sources in the environment. However, dynamic environments entail a particular challenge for these systems. For instance, voice controlled smart home applications, where the speaker, as well as potential noise sources, are moving within the room, are a typical example of dynamic environments. Classical sound source localization systems only have limited capabilities to deal with dynamic acoustic scenarios. In this thesis, three novel approaches to sound source localization that extend existing classical methods will be presented. The first system is proposed in the context of audiovisual source localization. Determining the position of sound sources in adverse acoustic conditions can be improved by including ...
Schymura, Christopher — Ruhr University Bochum
Cosparse regularization of physics-driven inverse problems
Inverse problems related to physical processes are of great importance in practically every field related to signal processing, such as tomography, acoustics, wireless communications, medical and radar imaging, to name only a few. At the same time, many of these problems are quite challenging due to their ill-posed nature. On the other hand, signals originating from physical phenomena are often governed by laws expressible through linear Partial Differential Equations (PDE), or equivalently, integral equations and the associated Green’s functions. In addition, these phenomena are usually induced by sparse singularities, appearing as sources or sinks of a vector field. In this thesis we primarily investigate the coupling of such physical laws with a prior assumption on the sparse origin of a physical process. This gives rise to a “dual” regularization concept, formulated either as sparse analysis (cosparse), yielded by a PDE ...
Kitić, Srđan — Université de Rennes 1
Computational models of expressive gesture in multimedia systems
This thesis focuses on the development of paradigms and techniques for the design and implementation of multimodal interactive systems, mainly for performing arts applications. The work addresses research issues in the fields of human-computer interaction, multimedia systems, and sound and music computing. The thesis is divided into two parts. In the first one, after a short review of the state-of-the-art, the focus moves on the definition of environments in which novel forms of technology-integrated artistic performances can take place. These are distributed active mixed reality environments in which information at different layers of abstraction is conveyed mainly non-verbally through expressive gestures. Expressive gesture is therefore defined and the internal structure of a virtual observer able to process it (and inhabiting the proposed environments) is described in a multimodal perspective. The definition of the structure of the environments, of the virtual ...
Volpe, Gualtiero — University of Genova
Audio Signal Processing for Binaural Reproduction with Improved Spatial Perception
Binaural technology aims to reproduce three-dimensional auditory scenes with a high level of realism by providing the auditory display with spatial hearing information. This technology has various applications in virtual acoustics, architectural acoustics, telecommunication and auditory science. One key element in binaural technology is the actual binaural signals, produced by filtering a sound-field with free-field head related transfer functions (HRTFs). With the increased popularity of spherical microphone arrays for sound-field recording, methods have been developed for rendering binaural signals from these recordings. The use of spherical arrays naturally leads to processing methods that are formulated in the spherical harmonics (SH) domain. For accurate SH representation, high-order functions, of both the sound-field and the HRTF, are required. However, a limited number of microphones, on one hand, and challenges in acquiring high resolution individual HRTFs, on the other hand, impose limitations on ...
Ben-Hur, Zamir — Ben-Gurion University of the Negev
A Geometric Deep Learning Approach to Sound Source Localization and Tracking
The localization and tracking of sound sources using microphone arrays is a problem that, even if it has attracted attention from the signal processing research community for decades, remains open. In recent years, deep learning models have surpassed the state-of-the-art that had been established by classic signal processing techniques, but these models still struggle with handling rooms with strong reverberations or tracking multiple sources that dynamically appear and disappear, especially when we cannot apply any criteria to classify or order them. In this thesis, we follow the ideas of the Geometric Deep Learning framework to propose new models and techniques that mean an advance of the state-of-the-art in the aforementioned scenarios. As the input of our models, we use acoustic power maps computed using the SRP-PHAT algorithm, a classic signal processing technique that allows us to estimate the acoustic energy ...
Diaz-Guerra, David — University of Zaragoza
Understanding and Assessing Quality of Experience in Immersive Communications
eXtended Reality (XR) technology, also called Mixed Reality (MR), is in constant development and improvement in terms of hardware and software to offer relevant experiences to users. One of the advances in XR has been the introduction of real visual information in the virtual environment, offering a more natural interaction with the scene and a greater acceptance of technology. Another advance has been achieved with the representation of the scene through a video that covers the entire environment, called 360-degree or omnidirectional video. These videos are acquired by cameras with omnidirectional lenses that cover the 360-degrees of the scene and are generally viewed by users through a head-tracked Head Mounted Display (HMD). Users only visualize a subset of the 360-degree scene, called viewport, which changes with the variations of the viewing direction of the users, determined by the movements of ...
Orduna, Marta — Universidad Politécnica de Madrid
The problem of segregating a sound source of interest from an acoustic background has been extensively studied due to applications in hearing prostheses, robust speech/speaker recognition and audio information retrieval. Computational auditory scene analysis (CASA) approaches the segregation problem by utilizing grouping cues involved in the perceptual organization of sound by human listeners. Binaural processing, where input signals resemble those that enter the two ears, is of particular interest in the CASA field. The dominant approach to binaural segregation has been to derive spatially selective filters in order to enhance the signal in a direction of interest. As such, the problems of sound localization and sound segregation are closely tied. While spatial filtering has been widely utilized, substantial performance degradation is incurred in reverberant environments and more fundamentally, segregation cannot be performed without sufficient spatial separation between sources. This dissertation ...
Woodruff, John — The Ohio State University
Decompositions Parcimonieuses Structurees: Application a la presentation objet de la musique
The amount of digital music available both on the Internet and by each listener has considerably raised for about ten years. The organization and the accessibillity of this amount of data demand that additional informations are available, such as artist, album and song names, musical genre, tempo, mood or other symbolic or semantic attributes. Automatic music indexing has thus become a challenging research area. If some tasks are now correctly handled for certain types of music, such as automatic genre classification for stereotypical music, music instrument recoginition on solo performance and tempo extraction, others are more difficult to perform. For example, automatic transcription of polyphonic signals and instrument ensemble recognition are still limited to some particular cases. The goal of our study is not to obain a perfect transcription of the signals and an exact classification of all the instruments ...
Leveau, Pierre — Universite Pierre et Marie Curie, Telecom ParisTech
Advanced Signal Processing Techniques for Global Navigation Satellite Systems
This Dissertation addresses the synchronization problem using an array of antennas in the general framework of Global Navigation Satellite Systems (GNSS) receivers. Positioning systems are based on time delay and frequency-shift estimation of the incoming signals in the receiver side, in order to compute the user's location. Sources of accuracy degradation in satellite-based navigation systems are well-known, and their mitigation has deserved the attention of a number of researchers in latter times. While atmospheric-dependant sources (delays that depend on the ionosphere and troposphere conditions) can be greatly mitigated by differential systems external to the receiver's operation, the multipath effect is location-dependant and remains as the most important cause of accuracy degradation in time delay estimation, and consequently in position estimation, becoming a signal processing challenge. Traditional approaches to time delay estimation are often embodied in a communication systems framework. Indeed, ...
Fernandez-Prades, Carles — Universitat Politecnica de Catalunya
Probabilistic modeling for sensor fusion with inertial measurements
In recent years, inertial sensors have undergone major developments. The quality of their measurements has improved while their cost has decreased, leading to an increase in availability. They can be found in stand-alone sensor units, so-called inertial measurement units, but are nowadays also present in for instance any modern smartphone, in Wii controllers and in virtual reality headsets. The term inertial sensor refers to the combination of accelerometers and gyroscopes. These measure the external specific force and the angular velocity, respectively. Integration of their measurements provides information about the sensor’s position and orientation. However, the position and orientation estimates obtained by simple integration suffer from drift and are therefore only accurate on a short time scale. In order to improve these estimates, we combine the inertial sensors with additional sensors and models. To combine these different sources of information, also ...
Kok, Manon — Linköping University
The current layout is optimized for mobile phones. Page previews, thumbnails, and full abstracts will remain hidden until the browser window grows in width.
The current layout is optimized for tablet devices. Page previews and some thumbnails will remain hidden until the browser window grows in width.