WATERMARKING FOR 3D REPRESENTATIONS (2007)
Planar 3D Scene Representations for Depth Compression
The recent invasion of stereoscopic 3D television technologies is expected to be followed by autostereoscopic and holographic technologies. Glasses-free multiple stereoscopic pair displaying capabilities of these technologies will advance the 3D experience. The prospective 3D format to create the multiple views for such displays is Multiview Video plus Depth (MVD) format based on the Depth Image Based Rendering (DIBR) techniques. The depth modality of the MVD format is an active research area whose main objective is to develop DIBR friendly efficient compression methods. As a part this research, the thesis proposes novel 3D planar-based depth representations. The planar approximation of the stereo depth images is formulated as an energy-based co-segmentation problem by a Markov Random Field model. The energy terms of this problem are designed to mimic the rate-distortion tradeoff for a depth compression application. A heuristic algorithm is developed ...
Özkalaycı, Burak Oğuz — Middle East Technical University
ROBUST WATERMARKING TECHNIQUES FOR SCALABLE CODED IMAGE AND VIDEO
In scalable image/video coding, high resolution content is encoded to the highest visual quality and the bit-streams are adapted to cater various communication channels, display devices and usage requirements. These content adaptations, which include quality, resolution and frame rate scaling may also affect the content protection data, such as, watermarks and are considered as a potential watermark attack. In this thesis, research on robust watermarking techniques for scalable coded image and video, are proposed and the improvements in robustness against various content adaptation attacks, such as, JPEG 2000 for image and Motion JPEG 2000, MC-EZBC and H.264/SVC for video, are reported. The spread spectrum domain, particularly wavelet-based image watermarking schemes often provides better robustness to compression attacks due to its multi-resolution decomposition and hence chosen for this work. A comprehensive and comparative analysis of the available wavelet-based watermarking schemes,is performed ...
Bhowmik, Deepayan — University of Sheffield
Large-Scale Light Field Capture and Reconstruction
This thesis discusses approaches and techniques to convert Sparsely-Sampled Light Fields (SSLFs) into Densely-Sampled Light Fields (DSLFs), which can be used for visualization on 3DTV and Virtual Reality (VR) devices. Exemplarily, a movable 1D large-scale light field acquisition system for capturing SSLFs in real-world environments is evaluated. This system consists of 24 sparsely placed RGB cameras and two Kinect V2 sensors. The real-world SSLF data captured with this setup can be leveraged to reconstruct real-world DSLFs. To this end, three challenging problems require to be solved for this system: (i) how to estimate the rigid transformation from the coordinate system of a Kinect V2 to the coordinate system of an RGB camera; (ii) how to register the two Kinect V2 sensors with a large displacement; (iii) how to reconstruct a DSLF from a SSLF with moderate and large disparity ranges. ...
Gao, Yuan — Department of Computer Science, Kiel University
Distributed Compressed Representation of Correlated Image Sets
Vision sensor networks and video cameras find widespread usage in several applications that rely on effective representation of scenes or analysis of 3D information. These systems usually acquire multiple images of the same 3D scene from different viewpoints or at different time instants. Therefore, these images are generally correlated through displacement of scene objects. Efficient compression techniques have to exploit this correlation in order to efficiently communicate the 3D scene information. Instead of joint encoding that requires communication between the cameras, in this thesis we concentrate on distributed representation, where the captured images are encoded independently, but decoded jointly to exploit the correlation between images. One of the most important and challenging tasks relies in estimation of the underlying correlation from the compressed correlated images for effective reconstruction or analysis in the joint decoder. This thesis focuses on developing efficient ...
Thirumalai, Vijayaraghavan — EPFL, Switzerland
A floating polygon soup representation for 3D video
This thesis presents a new representation called floating polygon soup for applications like 3DTV and FTV (Free Viewpoint Television). The polygon soup is designed for compactness, compression efficiency, and view synthesis quality. The polygons are stored in 2D, with depth values at each corner. They are not necessarily connected to each other and can be deformed (or floated) w.r.t viewpoints and time. Starting from multi-view video plus depth (MVD), the construction holds in two steps: quadtree decomposition and multi-view redundancy reduction. It results in a compact set of polygons replacing the depth maps while preserving depth discontinuities and geometric details. Next, compression efficiency and view-synthesis quality are evaluated. Classical meth- ods such as inpainting and post-processing are implemented and adapted to the poly- gon soup. A new compression method is proposed. It exploits the quadtree structure and uses spatial prediction. ...
Colleu, Thomas — INRIA Rennes Bretagne Atlantique / Orange Labs / IETR
Real Time Stereo to Multi-view Video Conversion
A novel and efficient methodology is presented for the conversion of stereo to multi-view video in order to address the 3D content requirements for the next generation 3D-TVs and auto-stereoscopic multi-view displays. There are two main algorithmic blocks in such a conversion system; stereo matching and virtual view rendering that enable extraction of 3D information from stereo video and synthesis of inexistent virtual views, respectively. In the intermediate steps of these functional blocks, a novel edge-preserving filter is proposed that recursively constructs connected support regions for each pixel among color-wise similar neighboring pixels. The proposed recursive update structure eliminates pre-defined window dependency of the conventional approaches, providing complete content adaptibility with quite low computational complexity. Based on extensive tests, it is observed that the proposed filtering technique yields better or competetive results against some leading techniques in the literature. The ...
Cigla, Cevahir — Middle East Technical University
3D motion capture by computer vision and virtual rendering
Networked 3D virtual environments allow multiple users to interact with each other over the Internet. Users can share some sense of telepresence by remotely animating an avatar that represents them. However, avatar control may be tedious and still render user gestures poorly. This work aims at animating a user‟s avatar from real time 3D motion capture by monoscopic computer vision, thus allowing virtual telepresence to anyone using a personal computer with a webcam. The approach followed consists of registering a 3D articulated upper-body model to a video sequence. This involves searching iteratively for the best match between features extracted from the 3D model and from the image. A two-step registration process matches regions and then edges. The first contribution of this thesis is a method of allocating computing iterations under real-time constrain that achieves optimal robustness and accuracy. The major ...
Gomez Jauregui, David Antonio — Telecom SudParis
Stereoscopic depth map estimation and coding techniques for multiview video systems
The dissertation deals with the problems of stereoscopic depth estimation and coding in multiview video systems, which are vital for development of the next generation three-dimensional television. The depth estimation algorithms known from literature, along with theoretical foundations are discussed. The problem of estimation of depth maps with high quality, expressed by means of accuracy, precision and temporal consistency, has been stated. Next, original solutions have been proposed. Author has proposed a novel, theoretically founded approach to depth estimation which employs Maximum A posteriori Probability (MAP) rule for modeling of the cost function used in optimization algorithms. The proposal has been presented along with a method for estimation of parameters of such model. In order to attain that, an analysis of the noise existing in multiview video and a study of inter-view correlation of corresponding samples of pictures have been ...
Stankiewicz, Olgierd — Poznan University of Technology
Improvements in Pose Invariance and Local Description for Gabor-based 2D Face Recognition
Automatic face recognition has attracted a lot of attention not only because of the large number of practical applications where human identification is needed but also due to the technical challenges involved in this problem: large variability in facial appearance, non-linearity of face manifolds and high dimensionality are some the most critical handicaps. In order to deal with the above mentioned challenges, there are two possible strategies: the first is to construct a “good” feature space in which the manifolds become simpler (more linear and more convex). This scheme usually comprises two levels of processing: (1) normalize images geometrically and photometrically and (2) extract features that are stable with respect to these variations (such as those based on Gabor filters). The second strategy is to use classification structures that are able to deal with non-linearities and to generalize properly. To ...
Gonzalez-Jimenez, Daniel — University of Vigo
Mixed structural models for 3D audio in virtual environments
In the world of Information and communications technology (ICT), strategies for innovation and development are increasingly focusing on applications that require spatial representation and real-time interaction with and within 3D-media environments. One of the major challenges that such applications have to address is user-centricity, reflecting e.g. on developing complexity-hiding services so that people can personalize their own delivery of services. In these terms, multimodal interfaces represent a key factor for enabling an inclusive use of new technologies by everyone. In order to achieve this, multimodal realistic models that describe our environment are needed, and in particular models that accurately describe the acoustics of the environment and communication through the auditory modality are required. Examples of currently active research directions and application areas include 3DTV and future internet, 3D visual-sound scene coding, transmission and reconstruction and teleconferencing systems, to name but ...
Geronazzo, Michele — University of Padova
Toward sparse and geometry adapted video approximations
Video signals are sequences of natural images, where images are often modeled as piecewise-smooth signals. Hence, video can be seen as a 3D piecewise-smooth signal made of piecewise-smooth regions that move through time. Based on the piecewise-smooth model and on related theoretical work on rate-distortion performance of wavelet and oracle based coding schemes, one can better analyze the appropriate coding strategies that adaptive video codecs need to implement in order to be efficient. Efficient video representations for coding purposes require the use of adaptive signal decompositions able to capture appropriately the structure and redundancy appearing in video signals. Adaptivity needs to be such that it allows for proper modeling of signals in order to represent these with the lowest possible coding cost. Video is a very structured signal with high geometric content. This includes temporal geometry (normally represented by motion ...
Divorra Escoda, Oscar — EPFL / Signal Processing Institute
PRIORITIZED 3D SCENE RECONSTRUCTION AND RATE-DISTORTION
In this dissertation, a novel scheme performing 3D reconstruction of a scene from a 2D video sequence is presented. To this aim, first, the trajectories of the salient features in the scene are determined as a sequence of displacements via Kanade-Lukas-Tomasi tracker and Kalman filter. Then, a tentative camera trajectory with respect to a metric reference reconstruction is estimated. All frame pairs are ordered with respect to their amenability to 3D reconstruction by a metric that utilizes the baseline distances and the number of tracked correspondences between the frames. The ordered frame pairs are processed via a sequential structure-from- motion algorithm to estimate the sparse structure and camera matrices. The metric and the associated reconstruction algorithm are shown to outperform their counterparts in the literature via experiments. Finally, a mesh-based, rate- distortion efficient representation is constructed through a novel procedure ...
Imre, Evren — Middle East Technical University, Department of Electrical and Electronics Engineering
Adaptive Nonlocal Signal Restoration and Enhancement Techniques for High-Dimensional Data
The large number of practical applications involving digital images has motivated a significant interest towards restoration solutions that improve the visual quality of the data under the presence of various acquisition and compression artifacts. Digital images are the results of an acquisition process based on the measurement of a physical quantity of interest incident upon an imaging sensor over a specified period of time. The quantity of interest depends on the targeted imaging application. Common imaging sensors measure the number of photons impinging over a dense grid of photodetectors in order to produce an image similar to what is perceived by the human visual system. Different applications focus on the part of the electromagnetic spectrum not visible by the human visual system, and thus require different sensing technologies to form the image. In all cases, even with the advance of ...
Maggioni, Matteo — Tampere University of Technology
Point Cloud Quality Assessment
Nowadays, richer 3D visual representation formats are emerging, notably light fields and point clouds. These formats enable new applications in many usage domains, notably virtual and augmented reality, geographical information systems, immersive communications, and cultural heritage. Recently, following major improvements in 3D visual data acquisition, there is an increasing interest in point-based visual representation, which models real-world objects as a cloud of sampled points on their surfaces. Point cloud is a 3D representation model where the real visual world is represented by a set of 3D coordinates (the geometry) over the objects with some additional attributes such as color and normals. With the advances in 3D acquisition systems, it is now possible to capture a realistic point cloud to represent a visual scene with a very high resolution. These point clouds may have up to billions of points and, thus, ...
Javaheri, Alireza — Instituto Superior Técnico - University of Lisbon
Vision models and quality metrics for image processing applications
Optimizing the performance of digital imaging systems with respect to the capture, display, storage and transmission of visual information represents one of the biggest challenges in the field of image and video processing. Taking into account the way humans perceive visual information can be greatly beneficial for this task. To achieve this, it is necessary to understand and model the human visual system, which is also the principal goal of this thesis. Computational models for different aspects of the visual system are developed, which can be used in a wide variety of image and video processing applications. The proposed models and metrics are shown to be consistent with human perception. The focus of this work is visual quality assessment. A perceptual distortion metric (PDM) for the evaluation of video quality is presented. It is based on a model of the ...
Winkler, Stefan — Swiss Federal Institute of Technology
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