Mixed structural models for 3D audio in virtual environments

In the world of Information and communications technology (ICT), strategies for innovation and development are increasingly focusing on applications that require spatial representation and real-time interaction with and within 3D-media environments. One of the major challenges that such applications have to address is user-centricity, reflecting e.g. on developing complexity-hiding services so that people can personalize their own delivery of services. In these terms, multimodal interfaces represent a key factor for enabling an inclusive use of new technologies by everyone. In order to achieve this, multimodal realistic models that describe our environment are needed, and in particular models that accurately describe the acoustics of the environment and communication through the auditory modality are required. Examples of currently active research directions and application areas include 3DTV and future internet, 3D visual-sound scene coding, transmission and reconstruction and teleconferencing systems, to name but ...

Geronazzo, Michele — University of Padova


Understanding and Assessing Quality of Experience in Immersive Communications

eXtended Reality (XR) technology, also called Mixed Reality (MR), is in constant development and improvement in terms of hardware and software to offer relevant experiences to users. One of the advances in XR has been the introduction of real visual information in the virtual environment, offering a more natural interaction with the scene and a greater acceptance of technology. Another advance has been achieved with the representation of the scene through a video that covers the entire environment, called 360-degree or omnidirectional video. These videos are acquired by cameras with omnidirectional lenses that cover the 360-degrees of the scene and are generally viewed by users through a head-tracked Head Mounted Display (HMD). Users only visualize a subset of the 360-degree scene, called viewport, which changes with the variations of the viewing direction of the users, determined by the movements of ...

Orduna, Marta — Universidad Politécnica de Madrid


Sound Event Detection by Exploring Audio Sequence Modelling

Everyday sounds in real-world environments are a powerful source of information by which humans can interact with their environments. Humans can infer what is happening around them by listening to everyday sounds. At the same time, it is a challenging task for a computer algorithm in a smart device to automatically recognise, understand, and interpret everyday sounds. Sound event detection (SED) is the process of transcribing an audio recording into sound event tags with onset and offset time values. This involves classification and segmentation of sound events in the given audio recording. SED has numerous applications in everyday life which include security and surveillance, automation, healthcare monitoring, multimedia information retrieval, and assisted living technologies. SED is to everyday sounds what automatic speech recognition (ASR) is to speech and automatic music transcription (AMT) is to music. The fundamental questions in designing ...

[Pankajakshan], [Arjun] — Queen Mary University of London


Realtime and Accurate Musical Control of Expression in Voice Synthesis

In the early days of speech synthesis research, understanding voice production has attracted the attention of scientists with the goal of producing intelligible speech. Later, the need to produce more natural voices led researchers to use prerecorded voice databases, containing speech units, reassembled by a concatenation algorithm. With the outgrowth of computer capacities, the length of units increased, going from diphones to non-uniform units, in the so-called unit selection framework, using a strategy referred to as 'take the best, modify the least'. Today the new challenge in voice synthesis is the production of expressive speech or singing. The mainstream solution to this problem is based on the “there is no data like more data” paradigm: emotionspecific databases are recorded and emotion-specific units are segmented. In this thesis, we propose to restart the expressive speech synthesis problem, from its original voice ...

D' Alessandro, N. — Universite de Mons


Cloning with gesture expressivity

Virtual environments allow human beings to be represented by virtual humans or avatars. Users can share a sense of virtual presence is the avatar looks like the real human it represents. This classically involves turning the avatar into a clone with the real human’s appearance and voice. However, the possibility of cloning the gesture expressivity of a real person has received little attention so far. Gesture expressivity combines the style and mood of a person. Expressivity parameters have been defined in earlier works for animating embodied conversational agents. In this work, we focus on expressivity in wrist motion. First, we propose algorithms to estimate three expressivity parameters from captured wrist 3D trajectories: repetition, spatial extent and temporal extent. Then, we conducted perceptual study through a user survey the relevance of expressivity for recognizing individual human. We have animated a virtual ...

Rajagopal, Manoj kumar — Telecom Sudparis


Automatic Analysis of Head and Facial Gestures in Video Streams

Automatic analysis of head gestures and facial expressions is a challenging research area and it has significant applications for intelligent human-computer interfaces. An important task is the automatic classification of non-verbal messages composed of facial signals where both facial expressions and head rotations are observed. This is a challenging task, because there is no definite grammar or code-book for mapping the non-verbal facial signals into a corresponding mental state. Furthermore, non-verbal facial signals and the observed emotions have dependency on personality, society, state of the mood and also the context in which they are displayed or observed. This thesis mainly addresses the three desired tasks for an effective visual information based automatic face and head gesture (FHG) analyzer. First we develop a fully automatic, robust and accurate 17-point facial landmark localizer based on local appearance information and structural information of ...

Cinar Akakin, Hatice — Bogazici University


Dialogue Enhancement and Personalization - Contributions to Quality Assessment and Control

The production and delivery of audio for television involve many creative and technical challenges. One of them is concerned with the level balance between the foreground speech (also referred to as dialogue) and the background elements, e.g., music, sound effects, and ambient sounds. Background elements are fundamental for the narrative and for creating an engaging atmosphere, but they can mask the dialogue, which the audience wishes to follow in a comfortable way. Very different individual factors of the people in the audience clash with the creative freedom of the content creators. As a result, service providers receive regular complaints about difficulties in understanding the dialogue because of too loud background sounds. While this has been a known issue for at least three decades, works analyzing the problem and up-to-date statics were scarce before the contributions in this work. Enabling the ...

Torcoli, Matteo — Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU)


Audio-visual processing and content management techniques, for the study of (human) bioacoustics phenomena

The present doctoral thesis aims towards the development of new long-term, multi-channel, audio-visual processing techniques for the analysis of bioacoustics phenomena. The effort is focused on the study of the physiology of the gastrointestinal system, aiming at the support of medical research for the discovery of gastrointestinal motility patterns and the diagnosis of functional disorders. The term "processing" in this case is quite broad, incorporating the procedures of signal processing, content description, manipulation and analysis, that are applied to all the recorded bioacoustics signals, the auxiliary audio-visual surveillance information (for the monitoring of experiments and the subjects' status), and the extracted audio-video sequences describing the abdominal sound-field alterations. The thesis outline is as follows. The main objective of the thesis, which is the technological support of medical research, is presented in the first chapter. A quick problem definition is initially ...

Dimoulas, Charalampos — Department of Electrical and Computer Engineering, Faculty of Engineering, Aristotle University of Thessaloniki, Thessaloniki, Greece


A Computational Framework for Sound Segregation in Music Signals

Music is built from sound, ultimately resulting from an elaborate interaction between the sound-generating properties of physical objects (i.e. music instruments) and the sound perception abilities of the human auditory system. Humans, even without any kind of formal music training, are typically able to ex- tract, almost unconsciously, a great amount of relevant information from a musical signal. Features such as the beat of a musical piece, the main melody of a complex musical ar- rangement, the sound sources and events occurring in a complex musical mixture, the song structure (e.g. verse, chorus, bridge) and the musical genre of a piece, are just some examples of the level of knowledge that a naive listener is commonly able to extract just from listening to a musical piece. In order to do so, the human auditory system uses a variety of cues ...

Martins, Luis Gustavo — Universidade do Porto


Advanced Signal Processing Concepts for Multi-Dimensional Communication Systems

The widespread use of mobile internet and smart applications has led to an explosive growth in mobile data traffic. With the rise of smart homes, smart buildings, and smart cities, this demand is ever growing since future communication systems will require the integration of multiple networks serving diverse sectors, domains and applications, such as multimedia, virtual or augmented reality, machine-to-machine (M2M) communication / the Internet of things (IoT), automotive applications, and many more. Therefore, in the future, the communication systems will not only be required to provide Gbps wireless connectivity but also fulfill other requirements such as low latency and massive machine type connectivity while ensuring the quality of service. Without significant technological advances to increase the system capacity, the existing telecommunications infrastructure will be unable to support these multi-dimensional requirements. This poses an important demand for suitable waveforms with ...

Cheema, Sher Ali — Technische Universität Ilmenau


Some Contributions to Music Signal Processing and to Mono-Microphone Blind Audio Source Separation

For humans, the sound is valuable mostly for its meaning. The voice is spoken language, music, artistic intent. Its physiological functioning is highly developed, as well as our understanding of the underlying process. It is a challenge to replicate this analysis using a computer: in many aspects, its capabilities do not match those of human beings when it comes to speech or instruments music recognition from the sound, to name a few. In this thesis, two problems are investigated: the source separation and the musical processing. The first part investigates the source separation using only one Microphone. The problem of sources separation arises when several audio sources are present at the same moment, mixed together and acquired by some sensors (one in our case). In this kind of situation it is natural for a human to separate and to recognize ...

Schutz, Antony — Eurecome/Mobile


3D motion capture by computer vision and virtual rendering

Networked 3D virtual environments allow multiple users to interact with each other over the Internet. Users can share some sense of telepresence by remotely animating an avatar that represents them. However, avatar control may be tedious and still render user gestures poorly. This work aims at animating a user‟s avatar from real time 3D motion capture by monoscopic computer vision, thus allowing virtual telepresence to anyone using a personal computer with a webcam. The approach followed consists of registering a 3D articulated upper-body model to a video sequence. This involves searching iteratively for the best match between features extracted from the 3D model and from the image. A two-step registration process matches regions and then edges. The first contribution of this thesis is a method of allocating computing iterations under real-time constrain that achieves optimal robustness and accuracy. The major ...

Gomez Jauregui, David Antonio — Telecom SudParis


Automatic Transcription of Polyphonic Music Exploiting Temporal Evolution

Automatic music transcription is the process of converting an audio recording into a symbolic representation using musical notation. It has numerous applications in music information retrieval, computational musicology, and the creation of interactive systems. Even for expert musicians, transcribing polyphonic pieces of music is not a trivial task, and while the problem of automatic pitch estimation for monophonic signals is considered to be solved, the creation of an automated system able to transcribe polyphonic music without setting restrictions on the degree of polyphony and the instrument type still remains open. In this thesis, research on automatic transcription is performed by explicitly incorporating information on the temporal evolution of sounds. First efforts address the problem by focusing on signal processing techniques and by proposing audio features utilising temporal characteristics. Techniques for note onset and offset detection are also utilised for improving ...

Benetos, Emmanouil — Centre for Digital Music, Queen Mary University of London


Modeling of Magnetic Fields and Extended Objects for Localization Applications

The level of automation in our society is ever increasing. Technologies like self-driving cars, virtual reality, and fully autonomous robots, which all were unimaginable a few decades ago, are realizable today, and will become standard consumer products in the future. These technologies depend upon autonomous localization and situation awareness where careful processing of sensory data is required. To increase efficiency, robustness and reliability, appropriate models for these data are needed. In this thesis, such models are analyzed within three different application areas, namely (1) magnetic localization, (2) extended target tracking, and (3) autonomous learning from raw pixel information. Magnetic localization is based on one or more magnetometers measuring the induced magnetic field from magnetic objects. In this thesis we present a model for determining the position and the orientation of small magnets with an accuracy of a few millimeters. This ...

Wahlström, Niklas — Linköping University


Vision Based Sign Language Recognition: Modeling and Recognizing Isolated Signs With Manual and Non-manual Components

This thesis addresses the problem of vision based sign language recognition and focuses on three main tasks to design improved techniques that increase the performance of sign language recognition systems. We first attack the markerless tracking problem during natural and unrestricted signing in less restricted environments. We propose a joint particle filter approach for tracking multiple identical objects, in our case the two hands and the face, which is robust to situations including fast movement, interactions and occlusions. Our experiments show that the proposed approach has a robust tracking performance during the challenging situations and is suitable for tracking long durations of signing with its ability of fast recovery. Second, we attack the problem of the recognition of signs that include both manual (hand gestures) and non-manual (head/body gestures) components. We investigated multi-modal fusion techniques to model the different temporal ...

Aran, Oya — Bogazici University

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