Interaction in Social eXtended Reality: A Quality of Experience Approach (2024)
Understanding and Assessing Quality of Experience in Immersive Communications
eXtended Reality (XR) technology, also called Mixed Reality (MR), is in constant development and improvement in terms of hardware and software to offer relevant experiences to users. One of the advances in XR has been the introduction of real visual information in the virtual environment, offering a more natural interaction with the scene and a greater acceptance of technology. Another advance has been achieved with the representation of the scene through a video that covers the entire environment, called 360-degree or omnidirectional video. These videos are acquired by cameras with omnidirectional lenses that cover the 360-degrees of the scene and are generally viewed by users through a head-tracked Head Mounted Display (HMD). Users only visualize a subset of the 360-degree scene, called viewport, which changes with the variations of the viewing direction of the users, determined by the movements of ...
Orduna, Marta — Universidad Politécnica de Madrid
Analysis of quality of experience in 3D video systems
This thesis presents a comprehensive study of the evaluation of the Quality of Experience (QoE) perceived by the users of 3D video systems, analyzing the impact of effects introduced by all the elements of the 3D video processing chain. Therefore, various subjective assessment tests are presented, particularly designed to evaluate the systems under consideration, and taking into account all the perceptual factors related to the 3D visual experience, such as depth perception and visual discomfort. In particular, a subjective test is presented, based on evaluating typical degradations that may appear during the content creation, for instance due to incorrect camera calibration or video processing algorithms (e.g., 2D to 3D conversion). Moreover, the process of generation of a high-quality dataset of 3D stereoscopic videos is described, which is freely available for the research community, and has been already widely used in ...
Gutiérrez, Jesús — Universidad Politécnica de Madrid
Quality of Experience Evaluation Methodology via Crowdsourcing
Provisioning of digital video services is a difficult task as it is hard to estimate optimal settings of video parameters, given transmission constraints, while maximizing the overall end-user quality. With Internet streaming services becoming part of our everyday life, end-to-end optimization of such systems is important. On one hand, huge effort is given into subjective or objective evaluation of the end-user perception. High quality audiovisual perception with respect to the minimized costs of the provided service is one of the main interests for the network providers. On the other hand, subjective evaluations to determine best video and audio configurations are often evaluated in controlled test laboratory environments, which have little to do with the real environments in which consumers enjoy such content. Unfortunately, no serious attempts have been made to take into account interactions between quality of the content and ...
Gardlo, Bruno — University of Zilina
Dialogue Enhancement and Personalization - Contributions to Quality Assessment and Control
The production and delivery of audio for television involve many creative and technical challenges. One of them is concerned with the level balance between the foreground speech (also referred to as dialogue) and the background elements, e.g., music, sound effects, and ambient sounds. Background elements are fundamental for the narrative and for creating an engaging atmosphere, but they can mask the dialogue, which the audience wishes to follow in a comfortable way. Very different individual factors of the people in the audience clash with the creative freedom of the content creators. As a result, service providers receive regular complaints about difficulties in understanding the dialogue because of too loud background sounds. While this has been a known issue for at least three decades, works analyzing the problem and up-to-date statics were scarce before the contributions in this work. Enabling the ...
Torcoli, Matteo — Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU)
Mixed structural models for 3D audio in virtual environments
In the world of Information and communications technology (ICT), strategies for innovation and development are increasingly focusing on applications that require spatial representation and real-time interaction with and within 3D-media environments. One of the major challenges that such applications have to address is user-centricity, reflecting e.g. on developing complexity-hiding services so that people can personalize their own delivery of services. In these terms, multimodal interfaces represent a key factor for enabling an inclusive use of new technologies by everyone. In order to achieve this, multimodal realistic models that describe our environment are needed, and in particular models that accurately describe the acoustics of the environment and communication through the auditory modality are required. Examples of currently active research directions and application areas include 3DTV and future internet, 3D visual-sound scene coding, transmission and reconstruction and teleconferencing systems, to name but ...
Geronazzo, Michele — University of Padova
SPACE-TIME PARAMETRIC APPROACH TO EXTENDED AUDIO REALITY (SP-EAR)
The term extended reality refers to all possible interactions between real and virtual (computed generated) elements and environments. The extended reality field is rapidly growing, primarily through augmented and virtual reality applications. The former allows users to bring digital elements into the real world, while the latter lets us experience and interact with an entirely virtual environment. While currently extended reality implementations primarily focus on the visual domain, we cannot underestimate the impact of auditory perception in order to provide a fully immersive experience. As a matter of fact, effective handling of the acoustic content is able to enrich the engagement of users. We refer to Extended Audio Reality (EAR) as the subset of extended reality operations related to the audio domain. In this thesis, we propose a parametric approach to EAR conceived in order to provide an effective and ...
Pezzoli Mirco — Politecnico di Milano
Adaptive Algorithms for Intelligent Acoustic Interfaces
Modern speech communications are evolving towards a new direction which involves users in a more perceptive way. That is the immersive experience, which may be considered as the “last mile” problem of telecommunications. One of the main feature of immersive communications is the distant-talking, i.e. the hands-free (in the broad sense) speech communications without bodyworn or tethered microphones that takes place in a multisource environment where interfering signals may degrade the communication quality and the intelligibility of the desired speech source. In order to preserve speech quality intelligent acoustic interfaces may be used. An intelligent acoustic interface may comprise multiple microphones and loudspeakers and its peculiarity is to model the acoustic channel in order to adapt to user requirements and to environment conditions. This is the reason why intelligent acoustic interfaces are based on adaptive filtering algorithms. The acoustic path ...
Comminiello, Danilo — Sapienza University of Rome
Adaptive Noise Cancelation in Speech Signals
Today, adaptive algorithms represent one of the most frequently used computational tools for the processing of digital speech signals. This work investigates and analyzes the properties of adaptive algorithms in speech communication applications where rigorous conditions apply, such as noise and echo cancelation. Like other theses in this field do, it tries to tackle the ever-lasting problem of computational complexity vs. rate of convergence. It introduces some new adaptive methods that stem from the existing algorithms as well as a novel concept which has been entitled Optimal Step-Size (OSS). In the first part of the thesis we investigate some well-known, widely used adaptive techniques such as the Normalized Least Mean Squares (NLMS) and the Recursive Least Mean Squares (RLS). In spite of the fact that the NLMS and the RLS belong to the "simplest" principles, as far as complexity is ...
Malenovsky, Vladimir — Department of Telecommunications, Brno University of Technology, Czech Republic
System-Level Modeling and Optimization of MIMO HSDPA Networks
Interaction between the Medium Access Control (MAC)-layer and the physical-layer routines is one of the basic concepts of modern wireless networks. Physical-layer dependent resource allocation and scheduling guarantee efficient network utilization. Accordingly, classical link-level analyses, focusing only on the physical-layer are not sufficient anymore for optimum transceiver structure and algorithm development. This thesis presents the development and application of a system-level description suitable for the downlink of Multiple-Input Multiple-Output (MIMO) enhanced High-Speed Downlink Packet Access (HSDPA), with particular focus on the Double Transmit Antenna Array (D-TxAA) transmission mode. The system-level model allows for investigating and evaluating transmission systems and algorithms in the context of cellular networks. Two separate models are proposed to obtain a complete system-level description: (i) a link-quality model, analytically describing the MIMO HSDPA link quality in a so-called equivalent fading parameter structure, and (ii) a link-performance model, ...
Wrulich, Martin — Vienna University of Technology
Computational models of expressive gesture in multimedia systems
This thesis focuses on the development of paradigms and techniques for the design and implementation of multimodal interactive systems, mainly for performing arts applications. The work addresses research issues in the fields of human-computer interaction, multimedia systems, and sound and music computing. The thesis is divided into two parts. In the first one, after a short review of the state-of-the-art, the focus moves on the definition of environments in which novel forms of technology-integrated artistic performances can take place. These are distributed active mixed reality environments in which information at different layers of abstraction is conveyed mainly non-verbally through expressive gestures. Expressive gesture is therefore defined and the internal structure of a virtual observer able to process it (and inhabiting the proposed environments) is described in a multimodal perspective. The definition of the structure of the environments, of the virtual ...
Volpe, Gualtiero — University of Genova
Video Content Analysis by Active Learning
Advances in compression techniques, decreasing cost of storage, and high-speed transmission have facilitated the way videos are created, stored and distributed. As a consequence, videos are now being used in many applications areas. The increase in the amount of video data deployed and used in today's applications reveals not only the importance as multimedia data type, but also led to the requirement of efficient management of video data. This management paved the way for new research areas, such as indexing and retrieval of video with respect to their spatio-temporal, visual and semantic contents. This thesis presents work towards a unified framework for semi-automated video indexing and interactive retrieval. To create an efficient index, a set of representative key frames are selected which capture and encapsulate the entire video content. This is achieved by, firstly, segmenting the video into its constituent ...
Camara Chavez, Guillermo — Federal University of Minas Gerais
Advanced Signal Processing Concepts for Multi-Dimensional Communication Systems
The widespread use of mobile internet and smart applications has led to an explosive growth in mobile data traffic. With the rise of smart homes, smart buildings, and smart cities, this demand is ever growing since future communication systems will require the integration of multiple networks serving diverse sectors, domains and applications, such as multimedia, virtual or augmented reality, machine-to-machine (M2M) communication / the Internet of things (IoT), automotive applications, and many more. Therefore, in the future, the communication systems will not only be required to provide Gbps wireless connectivity but also fulfill other requirements such as low latency and massive machine type connectivity while ensuring the quality of service. Without significant technological advances to increase the system capacity, the existing telecommunications infrastructure will be unable to support these multi-dimensional requirements. This poses an important demand for suitable waveforms with ...
Cheema, Sher Ali — Technische Universität Ilmenau
Optimization of Video Streaming over 3G Networks
VIDEO streaming over cellular networks has been made possible in the last years by better performing video codecs and wireless cellular networks oriented to data transmission. The interaction between two heterogeneous worlds, the telecommunication infrastructure and the coding video software, calls for advanced optimization mechanisms. The actors involved in the optimization process are the cellular system's access network, UMTS and HSDPA, the wireless transmission channel and the fi nal user equipped with a mobile device capable of decoding video sequences. The knowledge and characterization of each of the building blocks allow the optimization of each element to the specifi c needs of the others. This doctoral thesis discusses three main contributions. In the fi rst part, the e ffects of transmission errors on video streams are analyzed. Incorrectly received video packets are usually discarded by the lower layers and not ...
Superiori, Luca — Vienna University of Technology
Broadband Wireless Communication Systems for High Mobility Scenarios
Over the last few years multimedia and data-based services experienced a non-stopping growth. Unlike before, people do not use the services only from a static location, but they are continuously on the move between different scenarios, using their mobile devices to access data-based services. In parallel, commuter traffic from rural areas is also rising, since most of work places are in and around cities. During transportation, people intensively employ mobile devices to work, access to social networks, or as an entertainment means. Internet access is required for most of these services. Currently, GSM for Railways (GSM-R), which is based on the Global System for Mobile Communications (GSM), is the most widely used communication system between trains and the elements involved in operation, control, and intercommunication within the railway infrastructure. However, GSM-R is not well suited for supporting advanced services such ...
Rodríguez-Piñeiro, José — University of A Coruña
Facial Soft Biometrics: Methods, Applications and Solutions
This dissertation studies soft biometrics traits, their applicability in different security and commercial scenarios, as well as related usability aspects. We place the emphasis on human facial soft biometric traits which constitute the set of physical, adhered or behavioral human characteristics that can partially differentiate, classify and identify humans. Such traits, which include characteristics like age, gender, skin and eye color, the presence of glasses, moustache or beard, inherit several advantages such as ease of acquisition, as well as a natural compatibility with how humans perceive their surroundings. Specifically, soft biometric traits are compatible with the human process of classifying and recalling our environment, a process which involves constructions of hierarchical structures of different refined traits. This thesis explores these traits, and their application in soft biometric systems (SBSs), and specifically focuses on how such systems can achieve different goals ...
Dantcheva, Antitza — EURECOM / Telecom ParisTech
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