Perception of Reverberation in Domestic and Automotive Environments (2017)
Feedback Delay Networks in Artificial Reverberation and Reverberation Enhancement
In today's audio production and reproduction as well as in music performance practices it has become common practice to alter reverberation artificially through electronics or electro-acoustics. For music productions, radio plays, and movie soundtracks, the sound is often captured in small studio spaces with little to no reverberation to save real estate and to ensure a controlled environment such that the artistically intended spatial impression can be added during post-production. Spatial sound reproduction systems require flexible adjustment of artificial reverberation to the diffuse sound portion to help the reconstruction of the spatial impression. Many modern performance spaces are multi-purpose, and the reverberation needs to be adjustable to the desired performance style. Employing electro-acoustic feedback, also known as Reverberation Enhancement Systems (RESs), it is possible to extend the physical to the desired reverberation. These examples demonstrate a wide range of applications ...
Schlecht, Sebastian Jiro — Friedrich-Alexander-Universität Erlangen-Nürnberg
Reverberation consists of a complex acoustic phenomenon that occurs inside rooms. Many audio signal processing methods, addressing source localization, signal enhancement and other tasks, often assume absence of reverberation. Consequently, reverberant environments are considered challenging as state-ofthe-art methods can perform poorly. The acoustics of a room can be described using a variety of mathematical models, among which, physical models are the most complete and accurate. The use of physical models in audio signal processing methods is often non-trivial since it can lead to ill-posed inverse problems. These inverse problems require proper regularization to achieve meaningful results and involve the solution of computationally intensive large-scale optimization problems. Recently, however, sparse regularization has been applied successfully to inverse problems arising in different scientific areas. The increased computational power of modern computers and the development of new efficient optimization algorithms makes it possible ...
Antonello, Niccolò — KU Leuven
Mixed structural models for 3D audio in virtual environments
In the world of Information and communications technology (ICT), strategies for innovation and development are increasingly focusing on applications that require spatial representation and real-time interaction with and within 3D-media environments. One of the major challenges that such applications have to address is user-centricity, reflecting e.g. on developing complexity-hiding services so that people can personalize their own delivery of services. In these terms, multimodal interfaces represent a key factor for enabling an inclusive use of new technologies by everyone. In order to achieve this, multimodal realistic models that describe our environment are needed, and in particular models that accurately describe the acoustics of the environment and communication through the auditory modality are required. Examples of currently active research directions and application areas include 3DTV and future internet, 3D visual-sound scene coding, transmission and reconstruction and teleconferencing systems, to name but ...
Geronazzo, Michele — University of Padova
The ability of humans to perceive sound spatially is based on binaural hearing, i.e. on signals arriving at the two ears which supply the listener with important spatial and spectral cues. The aim of binaural technology is to capture and reproduce the sound field in such a way that these cues are preserved. A well-known drawback of using artificial heads for this aim is that they exhibit different anthropometrical measures compared to individual listeners. When playing back the recorded signals over headphones, the non-individual design of artificial heads may lead to localization ambiguities such as front-back reversals and perception inside the head. Moreover, it is hardly possible to achieve dynamic signal playback, accounting for the listener's head movements. As an alternative, it has been proposed to use a Virtual Artificial Head (VAH), which is a microphone array where spectral weights ...
Mina Fallahi — University of Oldenburg, Germany
Efficient parametric modeling, identification and equalization of room acoustics
Room acoustic signal enhancement (RASE) applications, such as digital equalization, acoustic echo and feedback cancellation, which are commonly found in communication devices and audio equipment, aim at processing the acoustic signals with the final goal of improving the perceived sound quality in rooms. In order to do so, signal processing algorithms require the acoustic response of the room to be represented by means of parametric models and to be identified from the input and output signals of the room acoustic system. In particular, a good model should be both accurate, thus capturing those features of room acoustics that are physically and perceptually most relevant, and efficient, so that it can be implemented as a digital filter and used in practical signal processing tasks. This thesis addresses the fundamental question in room acoustic signal processing concerning the appropriateness of different parametric ...
Vairetti, Giacomo — KU Leuven
Cognitive Models for Acoustic and Audiovisual Sound Source Localization
Sound source localization algorithms have a long research history in the field of digital signal processing. Many common applications like intelligent personal assistants, teleconferencing systems and methods for technical diagnosis in acoustics require an accurate localization of sound sources in the environment. However, dynamic environments entail a particular challenge for these systems. For instance, voice controlled smart home applications, where the speaker, as well as potential noise sources, are moving within the room, are a typical example of dynamic environments. Classical sound source localization systems only have limited capabilities to deal with dynamic acoustic scenarios. In this thesis, three novel approaches to sound source localization that extend existing classical methods will be presented. The first system is proposed in the context of audiovisual source localization. Determining the position of sound sources in adverse acoustic conditions can be improved by including ...
Schymura, Christopher — Ruhr University Bochum
Embedded Optimization Algorithms for Perceptual Enhancement of Audio Signals
This thesis investigates the design and evaluation of an embedded optimization framework for the perceptual enhancement of audio signals which are degraded by linear and/or nonlinear distortion. In general, audio signal enhancement has the goal to improve the perceived audio quality, speech intelligibility, or another desired perceptual attribute of the distorted audio signal by applying a real-time digital signal processing algorithm. In the designed embedded optimization framework, the audio signal enhancement problem under consideration is formulated and solved as a per-frame numerical optimization problem, allowing to compute the enhanced audio signal frame that is optimal according to a desired perceptual attribute. The first stage of the embedded optimization framework consists in the formulation of the per-frame optimization problem aimed at maximally enhancing the desired perceptual attribute, by explicitly incorporating a suitable model of human sound perception. The second stage of ...
Defraene, Bruno — KU Leuven
Application of Sound Source Separation Methods to Advanced Spatial Audio Systems
This thesis is related to the field of Sound Source Separation (SSS). It addresses the development and evaluation of these techniques for their application in the resynthesis of high-realism sound scenes by means of Wave Field Synthesis (WFS). Because the vast majority of audio recordings are preserved in two-channel stereo format, special up-converters are required to use advanced spatial audio reproduction formats, such as WFS. This is due to the fact that WFS needs the original source signals to be available, in order to accurately synthesize the acoustic field inside an extended listening area. Thus, an object-based mixing is required. Source separation problems in digital signal processing are those in which several signals have been mixed together and the objective is to find out what the original signals were. Therefore, SSS algorithms can be applied to existing two-channel mixtures to ...
Cobos, Maximo — Universidad Politecnica de Valencia
SPACE-TIME PARAMETRIC APPROACH TO EXTENDED AUDIO REALITY (SP-EAR)
The term extended reality refers to all possible interactions between real and virtual (computed generated) elements and environments. The extended reality field is rapidly growing, primarily through augmented and virtual reality applications. The former allows users to bring digital elements into the real world, while the latter lets us experience and interact with an entirely virtual environment. While currently extended reality implementations primarily focus on the visual domain, we cannot underestimate the impact of auditory perception in order to provide a fully immersive experience. As a matter of fact, effective handling of the acoustic content is able to enrich the engagement of users. We refer to Extended Audio Reality (EAR) as the subset of extended reality operations related to the audio domain. In this thesis, we propose a parametric approach to EAR conceived in order to provide an effective and ...
Pezzoli Mirco — Politecnico di Milano
This thesis deals with the efficient and flexible acquisition and processing of spatial sound using multiple microphones. In spatial sound acquisition and processing, we use multiple microphones to capture the sound of multiple sources being simultaneously active at a rever- berant recording side and process the sound depending on the application at the application side. Typical applications include source extraction, immersive spatial sound reproduction, or speech enhancement. A flexible sound acquisition and processing means that we can capture the sound with almost arbitrary microphone configurations without constraining the application at the ap- plication side. This means that we can realize and adjust the different applications indepen- dently of the microphone configuration used at the recording side. For example in spatial sound reproduction, where we aim at reproducing the sound such that the listener perceives the same impression as if he ...
Thiergart, Oliver — Friedrich-Alexander-Universitat Erlangen-Nurnberg
Speech derereverberation in noisy environments using time-frequency domain signal models
Reverberation is the sum of reflected sound waves and is present in any conventional room. Speech communication devices such as mobile phones in hands-free mode, tablets, smart TVs, teleconferencing systems, hearing aids, voice-controlled systems, etc. use one or more microphones to pick up the desired speech signals. When the microphones are not in the proximity of the desired source, strong reverberation and noise can degrade the signal quality at the microphones and can impair the intelligibility and the performance of automatic speech recognizers. Therefore, it is a highly demanded task to process the microphone signals such that reverberation and noise are reduced. The process of reducing or removing reverberation from recorded signals is called dereverberation. As dereverberation is usually a completely blind problem, where the only available information are the microphone signals, and as the acoustic scenario can be non-stationary, ...
Braun, Sebastian — Friedrich-Alexander Universität Erlangen-Nürnberg
A Computational Framework for Sound Segregation in Music Signals
Music is built from sound, ultimately resulting from an elaborate interaction between the sound-generating properties of physical objects (i.e. music instruments) and the sound perception abilities of the human auditory system. Humans, even without any kind of formal music training, are typically able to ex- tract, almost unconsciously, a great amount of relevant information from a musical signal. Features such as the beat of a musical piece, the main melody of a complex musical ar- rangement, the sound sources and events occurring in a complex musical mixture, the song structure (e.g. verse, chorus, bridge) and the musical genre of a piece, are just some examples of the level of knowledge that a naive listener is commonly able to extract just from listening to a musical piece. In order to do so, the human auditory system uses a variety of cues ...
Martins, Luis Gustavo — Universidade do Porto
Filter Optimization for Personal Sound Zones Systems
Personal Sound Zones (PSZ) systems deliver different sounds to a number of listeners sharing an acoustic space through the use of loudspeakers together with signal processing techniques. These systems have attracted a lot of attention in recent years because of the wide range of applications that would benefit from the generation of individual listening zones, e.g., domestic or automotive audio applications. A key aspect of PSZ systems, at least for low and mid frequencies, is the optimization of the filters used to process the sound signals. Different algorithms have been proposed in the literature for computing those filters, each exhibiting some advantages and disadvantages. In this work, the state-of-the-art algorithms for PSZ systems are reviewed, and their performance in a reverberant environment is evaluated. Aspects such as the acoustic isolation between zones, the reproduction error, the energy of the filters, ...
Vicent Molés Cases — Universitat Politecnica de Valencia
Advances in Audio Decorrelation and Rendering of Spatially Extended Sound Sources
The aim of immersive spatial audio technologies, as used, e.g., in virtual and augmented reality applications, is to provide the user with an immersive and plausible listening experience. The overall goal is to render the presented three-dimensional sound scenes realistically in a perceptual sense, either over headphones or using a multi-channel loudspeaker setup. Besides a good sound quality, it is essential to consider relevant spatial attributes of the presented sound scenes. One important aspect is the localization of individual sound sources. Additionally, other perceptual aspects of the presented sound scenes need to be considered, including the perceived spatial extent (i.e., “size”) of a sound source and the perceptual impression of the surrounding environment. From a perceptual point of view, the degree of correlation between the sounds received by the ears is an important factor influencing both the perceived spatial extent ...
Anemüller, Carlotta — Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU), Technische Fakultät
Robust Direction-of-Arrival estimation and spatial filtering in noisy and reverberant environments
The advent of multi-microphone setups on a plethora of commercial devices in recent years has generated a newfound interest in the development of robust microphone array signal processing methods. These methods are generally used to either estimate parameters associated with acoustic scene or to extract signal(s) of interest. In most practical scenarios, the sources are located in the far-field of a microphone array where the main spatial information of interest is the direction-of-arrival (DOA) of the plane waves originating from the source positions. The focus of this thesis is to incorporate robustness against either lack of or imperfect/erroneous information regarding the DOAs of the sound sources within a microphone array signal processing framework. The DOAs of sound sources is by itself important information, however, it is most often used as a parameter for a subsequent processing method. One of the ...
Chakrabarty, Soumitro — Friedrich-Alexander Universität Erlangen-Nürnberg
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