Understanding and Assessing Quality of Experience in Immersive Communications

eXtended Reality (XR) technology, also called Mixed Reality (MR), is in constant development and improvement in terms of hardware and software to offer relevant experiences to users. One of the advances in XR has been the introduction of real visual information in the virtual environment, offering a more natural interaction with the scene and a greater acceptance of technology. Another advance has been achieved with the representation of the scene through a video that covers the entire environment, called 360-degree or omnidirectional video. These videos are acquired by cameras with omnidirectional lenses that cover the 360-degrees of the scene and are generally viewed by users through a head-tracked Head Mounted Display (HMD). Users only visualize a subset of the 360-degree scene, called viewport, which changes with the variations of the viewing direction of the users, determined by the movements of ...

Orduna, Marta — Universidad Politécnica de Madrid


Interaction in Social eXtended Reality: A Quality of Experience Approach

The rise of immersive technologies has led to an increase in the number of use cases that adapt this type of technology within the telecommunications area. Some examples are: industrial training, multimedia content consumption and tele-training. Among all the immersive technologies, eXtended Reality through the use of Head-Mounted Displays (HMD) is the one that focuses the majority of current developments. Specifically, the Social XR paradigm frames the use of immersive technologies in a multi-user or social context. Among the decisive factors for using immersive technology in communications use cases, two stand out: the possibility of making the user believe that they has been transported to another place (sensation of presence) and the possibility of increasing interactions by allowing displacements through space (6 degrees of freedom) as well as the possibility of interacting in a more natural way. Such improvements are ...

Cortés, Carlos — Universidad Politécnica de Madrid


Quality of Experience Evaluation Methodology via Crowdsourcing

Provisioning of digital video services is a difficult task as it is hard to estimate optimal settings of video parameters, given transmission constraints, while maximizing the overall end-user quality. With Internet streaming services becoming part of our everyday life, end-to-end optimization of such systems is important. On one hand, huge effort is given into subjective or objective evaluation of the end-user perception. High quality audiovisual perception with respect to the minimized costs of the provided service is one of the main interests for the network providers. On the other hand, subjective evaluations to determine best video and audio configurations are often evaluated in controlled test laboratory environments, which have little to do with the real environments in which consumers enjoy such content. Unfortunately, no serious attempts have been made to take into account interactions between quality of the content and ...

Gardlo, Bruno — University of Zilina


Dialogue Enhancement and Personalization - Contributions to Quality Assessment and Control

The production and delivery of audio for television involve many creative and technical challenges. One of them is concerned with the level balance between the foreground speech (also referred to as dialogue) and the background elements, e.g., music, sound effects, and ambient sounds. Background elements are fundamental for the narrative and for creating an engaging atmosphere, but they can mask the dialogue, which the audience wishes to follow in a comfortable way. Very different individual factors of the people in the audience clash with the creative freedom of the content creators. As a result, service providers receive regular complaints about difficulties in understanding the dialogue because of too loud background sounds. While this has been a known issue for at least three decades, works analyzing the problem and up-to-date statics were scarce before the contributions in this work. Enabling the ...

Torcoli, Matteo — Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU)


Vision models and quality metrics for image processing applications

Optimizing the performance of digital imaging systems with respect to the capture, display, storage and transmission of visual information represents one of the biggest challenges in the field of image and video processing. Taking into account the way humans perceive visual information can be greatly beneficial for this task. To achieve this, it is necessary to understand and model the human visual system, which is also the principal goal of this thesis. Computational models for different aspects of the visual system are developed, which can be used in a wide variety of image and video processing applications. The proposed models and metrics are shown to be consistent with human perception. The focus of this work is visual quality assessment. A perceptual distortion metric (PDM) for the evaluation of video quality is presented. It is based on a model of the ...

Winkler, Stefan — Swiss Federal Institute of Technology


Mixed structural models for 3D audio in virtual environments

In the world of Information and communications technology (ICT), strategies for innovation and development are increasingly focusing on applications that require spatial representation and real-time interaction with and within 3D-media environments. One of the major challenges that such applications have to address is user-centricity, reflecting e.g. on developing complexity-hiding services so that people can personalize their own delivery of services. In these terms, multimodal interfaces represent a key factor for enabling an inclusive use of new technologies by everyone. In order to achieve this, multimodal realistic models that describe our environment are needed, and in particular models that accurately describe the acoustics of the environment and communication through the auditory modality are required. Examples of currently active research directions and application areas include 3DTV and future internet, 3D visual-sound scene coding, transmission and reconstruction and teleconferencing systems, to name but ...

Geronazzo, Michele — University of Padova


Real Time Stereo to Multi-view Video Conversion

A novel and efficient methodology is presented for the conversion of stereo to multi-view video in order to address the 3D content requirements for the next generation 3D-TVs and auto-stereoscopic multi-view displays. There are two main algorithmic blocks in such a conversion system; stereo matching and virtual view rendering that enable extraction of 3D information from stereo video and synthesis of inexistent virtual views, respectively. In the intermediate steps of these functional blocks, a novel edge-preserving filter is proposed that recursively constructs connected support regions for each pixel among color-wise similar neighboring pixels. The proposed recursive update structure eliminates pre-defined window dependency of the conventional approaches, providing complete content adaptibility with quite low computational complexity. Based on extensive tests, it is observed that the proposed filtering technique yields better or competetive results against some leading techniques in the literature. The ...

Cigla, Cevahir — Middle East Technical University


Point Cloud Quality Assessment

Nowadays, richer 3D visual representation formats are emerging, notably light fields and point clouds. These formats enable new applications in many usage domains, notably virtual and augmented reality, geographical information systems, immersive communications, and cultural heritage. Recently, following major improvements in 3D visual data acquisition, there is an increasing interest in point-based visual representation, which models real-world objects as a cloud of sampled points on their surfaces. Point cloud is a 3D representation model where the real visual world is represented by a set of 3D coordinates (the geometry) over the objects with some additional attributes such as color and normals. With the advances in 3D acquisition systems, it is now possible to capture a realistic point cloud to represent a visual scene with a very high resolution. These point clouds may have up to billions of points and, thus, ...

Javaheri, Alireza — Instituto Superior Técnico - University of Lisbon


Image quality in context

An analysis of the ergonomic quality of the current standards for the visual display quality leads to a number of recommendations for the development of new international standards: - Separation for different types of users, esp. display designers, purchasers, and end users, -Independence of display technology to allow comparison, -Modular construction with several quality grades to allow benchmarking for different types of applications, -A test method for the end user standard that can be performed at the place of work, to take into account the effects of wear and drift of components and to be able to correct suboptimal configurations. The separate parameters that exert influence on the image quality of a broad category of images in the context of use, and their mutual coherence within the cycle of evaluation and adaptation of image quality are presented in the "Image ...

Besuijen, Jacobus — Delft University of Technology


Planar 3D Scene Representations for Depth Compression

The recent invasion of stereoscopic 3D television technologies is expected to be followed by autostereoscopic and holographic technologies. Glasses-free multiple stereoscopic pair displaying capabilities of these technologies will advance the 3D experience. The prospective 3D format to create the multiple views for such displays is Multiview Video plus Depth (MVD) format based on the Depth Image Based Rendering (DIBR) techniques. The depth modality of the MVD format is an active research area whose main objective is to develop DIBR friendly efficient compression methods. As a part this research, the thesis proposes novel 3D planar-based depth representations. The planar approximation of the stereo depth images is formulated as an energy-based co-segmentation problem by a Markov Random Field model. The energy terms of this problem are designed to mimic the rate-distortion tradeoff for a depth compression application. A heuristic algorithm is developed ...

Özkalaycı, Burak Oğuz — Middle East Technical University


System-Level Modeling and Optimization of MIMO HSDPA Networks

Interaction between the Medium Access Control (MAC)-layer and the physical-layer routines is one of the basic concepts of modern wireless networks. Physical-layer dependent resource allocation and scheduling guarantee efficient network utilization. Accordingly, classical link-level analyses, focusing only on the physical-layer are not sufficient anymore for optimum transceiver structure and algorithm development. This thesis presents the development and application of a system-level description suitable for the downlink of Multiple-Input Multiple-Output (MIMO) enhanced High-Speed Downlink Packet Access (HSDPA), with particular focus on the Double Transmit Antenna Array (D-TxAA) transmission mode. The system-level model allows for investigating and evaluating transmission systems and algorithms in the context of cellular networks. Two separate models are proposed to obtain a complete system-level description: (i) a link-quality model, analytically describing the MIMO HSDPA link quality in a so-called equivalent fading parameter structure, and (ii) a link-performance model, ...

Wrulich, Martin — Vienna University of Technology


Audio-visual processing and content management techniques, for the study of (human) bioacoustics phenomena

The present doctoral thesis aims towards the development of new long-term, multi-channel, audio-visual processing techniques for the analysis of bioacoustics phenomena. The effort is focused on the study of the physiology of the gastrointestinal system, aiming at the support of medical research for the discovery of gastrointestinal motility patterns and the diagnosis of functional disorders. The term "processing" in this case is quite broad, incorporating the procedures of signal processing, content description, manipulation and analysis, that are applied to all the recorded bioacoustics signals, the auxiliary audio-visual surveillance information (for the monitoring of experiments and the subjects' status), and the extracted audio-video sequences describing the abdominal sound-field alterations. The thesis outline is as follows. The main objective of the thesis, which is the technological support of medical research, is presented in the first chapter. A quick problem definition is initially ...

Dimoulas, Charalampos — Department of Electrical and Computer Engineering, Faculty of Engineering, Aristotle University of Thessaloniki, Thessaloniki, Greece


Dealing with Variability Factors and Its Application to Biometrics at a Distance

This Thesis is focused on dealing with the variability factors in biometric recognition and applications of biometrics at a distance. In particular, this PhD Thesis explores the problem of variability factors assessment and how to deal with them by the incorporation of soft biometrics information in order to improve person recognition systems working at a distance. The proposed methods supported by experimental results show the benefits of adapting the system considering the variability of the sample at hand. Although being relatively young compared to other mature and long-used security technologies, biometrics have emerged in the last decade as a pushing alternative for applications where automatic recognition of people is needed. Certainly, biometrics are very attractive and useful for video surveillance systems at a distance, widely distributed in our lifes, and for the final user: forget about PINs and passwords, you ...

Tome, Pedro — Universidad Autónoma de Madrid


Adaptive Nonlocal Signal Restoration and Enhancement Techniques for High-Dimensional Data

The large number of practical applications involving digital images has motivated a significant interest towards restoration solutions that improve the visual quality of the data under the presence of various acquisition and compression artifacts. Digital images are the results of an acquisition process based on the measurement of a physical quantity of interest incident upon an imaging sensor over a specified period of time. The quantity of interest depends on the targeted imaging application. Common imaging sensors measure the number of photons impinging over a dense grid of photodetectors in order to produce an image similar to what is perceived by the human visual system. Different applications focus on the part of the electromagnetic spectrum not visible by the human visual system, and thus require different sensing technologies to form the image. In all cases, even with the advance of ...

Maggioni, Matteo — Tampere University of Technology


Synthetic test patterns and compression artefact distortion metrics for image codecs

This thesis presents a framework of test methodology to assess spatial domain compression artefacts produced by image and intra-frame coded video codecs. Few researchers have studied this broad range of artefacts. A taxonomy of image and video compression artefacts is proposed. This is based on the point of origin of the artefact in the image communication model. This thesis presents objective evaluation of distortions known as artefacts due to image and intra-frame coded video compression made using synthetic test patterns. The American National Standard Institute document ANSI T1 801 qualitatively defines blockiness, blur and ringing artefacts. These definitions have been augmented with quantitative definitions in conjunction with test patterns proposed. A test and measurement environment is proposed in which the codec under test is exercised using a portfolio of test patterns. The test patterns are designed to highlight the artefact ...

Punchihewa, Amal — Massey University, New Zealand

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