3D motion capture by computer vision and virtual rendering (2011)
Abstract / truncated to 115 words
Networked 3D virtual environments allow multiple users to interact with each other over the Internet. Users can share some sense of telepresence by remotely animating an avatar that represents them. However, avatar control may be tedious and still render user gestures poorly. This work aims at animating a user‟s avatar from real time 3D motion capture by monoscopic computer vision, thus allowing virtual telepresence to anyone using a personal computer with a webcam. The approach followed consists of registering a 3D articulated upper-body model to a video sequence. This involves searching iteratively for the best match between features extracted from the 3D model and from the image. A two-step registration process matches regions and then ...
3d motion capture – monocular vision – 3d/2d registration – particle filtering – real-time computer vision
Information
- Author
- Gomez Jauregui, David Antonio
- Institution
- Telecom SudParis
- Supervisor
- Publication Year
- 2011
- Upload Date
- Nov. 3, 2012
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