3D motion capture by computer vision and virtual rendering

Networked 3D virtual environments allow multiple users to interact with each other over the Internet. Users can share some sense of telepresence by remotely animating an avatar that represents them. However, avatar control may be tedious and still render user gestures poorly. This work aims at animating a user‟s avatar from real time 3D motion capture by monoscopic computer vision, thus allowing virtual telepresence to anyone using a personal computer with a webcam. The approach followed consists of registering a 3D articulated upper-body model to a video sequence. This involves searching iteratively for the best match between features extracted from the 3D model and from the image. A two-step registration process matches regions and then edges. The first contribution of this thesis is a method of allocating computing iterations under real-time constrain that achieves optimal robustness and accuracy. The major ...

Gomez Jauregui, David Antonio — Telecom SudParis


Motion Analysis and Modeling for Activity Recognition and 3-D Animation based on Geometrical and Video Processing Algorithms

The analysis of audiovisual data aims at extracting high level information, equivalent with the one(s) that can be extracted by a human. It is considered as a fundamental, unsolved (in its general form) problem. Even though the inverse problem, the audiovisual (sound and animation) synthesis, is judged easier than the previous, it remains an unsolved problem. The systematic research on these problems yields solutions that constitute the basis for a great number of continuously developing applications. In this thesis, we examine the two aforementioned fundamental problems. We propose algorithms and models of analysis and synthesis of articulated motion and undulatory (snake) locomotion, using data from video sequences. The goal of this research is the multilevel information extraction from video, like object tracking and activity recognition, and the 3-D animation synthesis in virtual environments based on the results of analysis. An ...

Panagiotakis, Costas — University of Crete


Contributions to Human Motion Modeling and Recognition using Non-intrusive Wearable Sensors

This thesis contributes to motion characterization through inertial and physiological signals captured by wearable devices and analyzed using signal processing and deep learning techniques. This research leverages the possibilities of motion analysis for three main applications: to know what physical activity a person is performing (Human Activity Recognition), to identify who is performing that motion (user identification) or know how the movement is being performed (motor anomaly detection). Most previous research has addressed human motion modeling using invasive sensors in contact with the user or intrusive sensors that modify the user’s behavior while performing an action (cameras or microphones). In this sense, wearable devices such as smartphones and smartwatches can collect motion signals from users during their daily lives in a less invasive or intrusive way. Recently, there has been an exponential increase in research focused on inertial-signal processing to ...

Gil-Martín, Manuel — Universidad Politécnica de Madrid


Mixed structural models for 3D audio in virtual environments

In the world of Information and communications technology (ICT), strategies for innovation and development are increasingly focusing on applications that require spatial representation and real-time interaction with and within 3D-media environments. One of the major challenges that such applications have to address is user-centricity, reflecting e.g. on developing complexity-hiding services so that people can personalize their own delivery of services. In these terms, multimodal interfaces represent a key factor for enabling an inclusive use of new technologies by everyone. In order to achieve this, multimodal realistic models that describe our environment are needed, and in particular models that accurately describe the acoustics of the environment and communication through the auditory modality are required. Examples of currently active research directions and application areas include 3DTV and future internet, 3D visual-sound scene coding, transmission and reconstruction and teleconferencing systems, to name but ...

Geronazzo, Michele — University of Padova


Video Based Detection of Driver Fatigue

This thesis addresses the problem of drowsy driver detection using computer vision techniques applied to the human face. Specifically we explore the possibility of discriminating drowsy from alert video segments using facial expressions automatically extracted from video. Several approaches were previously proposed for the detection and prediction of drowsiness. There has recently been increasing interest in computer vision approaches as it is a potentially promising approach due to its non-invasive nature for detecting drowsiness. Previous studies with vision based approaches detect driver drowsiness primarily by making pre-assumptions about the relevant behavior, focusing on blink rate, eye closure, and yawning. Here we employ machine learning to explore, understand and exploit actual human behavior during drowsiness episodes. We have collected two datasets including facial and head movement measures. Head motion is collected through an accelerometer for the first dataset (UYAN-1) and an ...

Vural, Esra — Sabanci University


Computational models of expressive gesture in multimedia systems

This thesis focuses on the development of paradigms and techniques for the design and implementation of multimodal interactive systems, mainly for performing arts applications. The work addresses research issues in the fields of human-computer interaction, multimedia systems, and sound and music computing. The thesis is divided into two parts. In the first one, after a short review of the state-of-the-art, the focus moves on the definition of environments in which novel forms of technology-integrated artistic performances can take place. These are distributed active mixed reality environments in which information at different layers of abstraction is conveyed mainly non-verbally through expressive gestures. Expressive gesture is therefore defined and the internal structure of a virtual observer able to process it (and inhabiting the proposed environments) is described in a multimodal perspective. The definition of the structure of the environments, of the virtual ...

Volpe, Gualtiero — University of Genova


Data-Driven Estimation of Spatiotemporal Performance Maps in Cellular Networks

For a large class of non-delay-critical applications (e.g., buffered video streaming or data transfer from cloud services to local devices), end-to-end throughput becomes the most crucial key performance indicator (KPI). In cellular networks, the achievable end-user throughput (the maximum throughput a user will get when attempting to download as much data as possible) is a spatiotemporal function, and its estimation poses a challenging and as-yet unsolved problem. The ability to accurately predict achievable throughput in a given location and time interval would, for example, allow mobile operators to further optimize their networks and design more personalized offers for the customers, or allow end-users with mobile broadband modems to make more informed decisions when selecting a provider. This work investigates the impact of individual parameters on the end-user achievable throughput in cellular networks and analyzes the feasibility and limitations of constructing ...

Vaclav Raida — TU Wien


Constrained Non-negative Matrix Factorization for Vocabulary Acquisition from Continuous Speech

One desideratum in designing cognitive robots is autonomous learning of communication skills, just like humans. The primary step towards this goal is vocabulary acquisition. Being different from the training procedures of the state-of-the-art automatic speech recognition (ASR) systems, vocabulary acquisition cannot rely on prior knowledge of language in the same way. Like what infants do, the acquisition process should be data-driven with multi-level abstraction and coupled with multi-modal inputs. To avoid lengthy training efforts in a word-by-word interactive learning process, a clever learning agent should be able to acquire vocabularies from continuous speech automatically. The work presented in this thesis is entitled \emph{Constrained Non-negative Matrix Factorization for Vocabulary Acquisition from Continuous Speech}. Enlightened by the extensively studied techniques in ASR, we design computational models to discover and represent vocabularies from continuous speech with little prior knowledge of the language to ...

Sun, Meng — Katholieke Universiteit Leuven


Digital Processing Based Solutions for Life Science Engineering Recognition Problems

The field of Life Science Engineering (LSE) is rapidly expanding and predicted to grow strongly in the next decades. It covers areas of food and medical research, plant and pests’ research, and environmental research. In each research area, engineers try to find equations that model a certain life science problem. Once found, they research different numerical techniques to solve for the unknown variables of these equations. Afterwards, solution improvement is examined by adopting more accurate conventional techniques, or developing novel algorithms. In particular, signal and image processing techniques are widely used to solve those LSE problems require pattern recognition. However, due to the continuous evolution of the life science problems and their natures, these solution techniques can not cover all aspects, and therefore demanding further enhancement and improvement. The thesis presents numerical algorithms of digital signal and image processing to ...

Hussein, Walid — Technische Universität München


Motion detection and human recognition in video sequences

This thesis is concerned with the design of a complete framework that allows the real-time recognition of humans in a video stream acquired by a static camera. For each stage of the processing chain, which takes as input the raw images of the stream and eventually outputs the identity of the persons, we propose an original algorithm. The first algorithm is a background subtraction technique named ViBe. The purpose of ViBe is to detect the parts of the images that contain moving objects. The second algorithm determines which moving objects correspond to individuals. The third algorithm allows the recognition of the detected individuals from their gait. Our background subtraction algorithm, ViBe, uses a collection of samples to model the history of each pixel. The current value of a pixel is classified by comparison with the closest samples that belong to ...

Olivier, Barnich — University of Liege


Synthetic reproduction of head-related transfer functions by using microphone arrays

Spatial hearing for human listeners is based on the interaural as well as on the monaural analysis of the signals arriving at both ears, enabling the listeners to assign certain spatial components to these signals. This spatial aspect gets lost when the signals are reproduced via headphones without considering the acoustical influence of the head and torso, i.e. head-related transfer function (HRTFs). A common procedure to take into account spatial aspects in a binaural reproduction is to use so-called artificial heads. Artificial heads are replicas of a human head and torso with average anthropometric geometries and built-in microphones in the ears. Although, the signals recorded with artificial heads contain relevant spatial aspects, binaural recordings using artificial heads often suffer from front-back confusions and the perception of the sound source being inside the head (internalization). These shortcomings can be attributed to ...

Rasumow, Eugen — University of Oldenburg


Video person recognition strategies using head motion and facial appearance

In this doctoral dissertation, we principally explore the use of the temporal information available in video sequences for person and gender recognition; in particular, we focus on the analysis of head and facial motion, and their potential application as biometric identifiers. We also investigate how to exploit as much video information as possible for the automatic recognition; more precisely, we examine the possibility of integrating the head and mouth motion information with facial appearance into a multimodal biometric system, and we study the extraction of novel spatio-temporal facial features for recognition. We initially present a person recognition system that exploits the unconstrained head motion information, extracted by tracking a few facial landmarks in the image plane. In particular, we detail how each video sequence is firstly pre-processed by semiautomatically detecting the face, and then automatically tracking the facial landmarks over ...

Matta, Federico — Eurécom / Multimedia communications


Automatic Analysis of Head and Facial Gestures in Video Streams

Automatic analysis of head gestures and facial expressions is a challenging research area and it has significant applications for intelligent human-computer interfaces. An important task is the automatic classification of non-verbal messages composed of facial signals where both facial expressions and head rotations are observed. This is a challenging task, because there is no definite grammar or code-book for mapping the non-verbal facial signals into a corresponding mental state. Furthermore, non-verbal facial signals and the observed emotions have dependency on personality, society, state of the mood and also the context in which they are displayed or observed. This thesis mainly addresses the three desired tasks for an effective visual information based automatic face and head gesture (FHG) analyzer. First we develop a fully automatic, robust and accurate 17-point facial landmark localizer based on local appearance information and structural information of ...

Cinar Akakin, Hatice — Bogazici University


Multi-channel EMG pattern classification based on deep learning

In recent years, a huge body of data generated by various applications in domains like social networks and healthcare have paved the way for the development of high performance models. Deep learning has transformed the field of data analysis by dramatically improving the state of the art in various classification and prediction tasks. Combined with advancements in electromyography it has given rise to new hand gesture recognition applications, such as human computer interfaces, sign language recognition, robotics control and rehabilitation games. The purpose of this thesis is to develop novel methods for electromyography signal analysis based on deep learning for the problem of hand gesture recognition. Specifically, we focus on methods for data preparation and developing accurate models even when few data are available. Electromyography signals are in general one-dimensional time-series with a rich frequency content. Various feature sets have ...

Tsinganos, Panagiotis — University of Patras, Greece - Vrije Universiteit Brussel, Belgium


Information Fusion for Improved Motion Estimation

Motion Estimation is an important research field with many commercial applications including surveillance, navigation, robotics, and image compression. As a result, the field has received a great deal of attention and there exist a wide variety of Motion Estimation techniques which are often specialised for particular problems. The relative performance of these techniques, in terms of both accuracy and of computational requirements, is often found to be data dependent, and no single technique is known to outperform all others for all applications under all conditions. Information Fusion strategies seek to combine the results of different classifiers or sensors to give results of a better quality for a given problem than can be achieved by any single technique alone. Information Fusion has been shown to be of benefit to a number of applications including remote sensing, personal identity recognition, target detection, ...

Peacock, Andrew Mark — University Of Edinburgh

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