Abstract / truncated to 115 words (read the full abstract)

The aim of immersive spatial audio technologies, as used, e.g., in virtual and augmented reality applications, is to provide the user with an immersive and plausible listening experience. The overall goal is to render the presented three-dimensional sound scenes realistically in a perceptual sense, either over headphones or using a multi-channel loudspeaker setup. Besides a good sound quality, it is essential to consider relevant spatial attributes of the presented sound scenes. One important aspect is the localization of individual sound sources. Additionally, other perceptual aspects of the presented sound scenes need to be considered, including the perceived spatial extent (i.e., “size”) of a sound source and the perceptual impression of the surrounding environment. From a ... toggle 5 keywords

spatial audio rendering audio decorrelation spatially extended sound sources generative adversarial networks convolutional neural networks

Information

Author
Anemüller, Carlotta
Institution
Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU), Technische Fakultät
Supervisor
Publication Year
2025
Upload Date
July 14, 2025

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