Advances in Audio Decorrelation and Rendering of Spatially Extended Sound Sources (2025)
Abstract / truncated to 115 words
The aim of immersive spatial audio technologies, as used, e.g., in virtual and augmented reality applications, is to provide the user with an immersive and plausible listening experience. The overall goal is to render the presented three-dimensional sound scenes realistically in a perceptual sense, either over headphones or using a multi-channel loudspeaker setup. Besides a good sound quality, it is essential to consider relevant spatial attributes of the presented sound scenes. One important aspect is the localization of individual sound sources. Additionally, other perceptual aspects of the presented sound scenes need to be considered, including the perceived spatial extent (i.e., “size”) of a sound source and the perceptual impression of the surrounding environment. From a ...
spatial audio rendering – audio decorrelation – spatially extended sound sources – generative adversarial networks – convolutional neural networks
Information
- Author
- Anemüller, Carlotta
- Institution
- Friedrich-Alexander-Universität Erlangen-Nürnberg (FAU), Technische Fakultät
- Supervisor
- Publication Year
- 2025
- Upload Date
- July 14, 2025
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