Interaction in Social eXtended Reality: A Quality of Experience Approach (2024)
Abstract / truncated to 115 words
The rise of immersive technologies has led to an increase in the number of use cases that adapt this type of technology within the telecommunications area. Some examples are: industrial training, multimedia content consumption and tele-training. Among all the immersive technologies, eXtended Reality through the use of Head-Mounted Displays (HMD) is the one that focuses the majority of current developments. Specifically, the Social XR paradigm frames the use of immersive technologies in a multi-user or social context. Among the decisive factors for using immersive technology in communications use cases, two stand out: the possibility of making the user believe that they has been transported to another place (sensation of presence) and the possibility of increasing ...
quality of experience – interaction in extended reality – social extended reality – immersive video – latency impact on qoe
Information
- Author
- Cortés, Carlos
- Institution
- Universidad Politécnica de Madrid
- Supervisors
- Publication Year
- 2024
- Upload Date
- March 21, 2025
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